Project coordinator Karel Van Isacker presents the projects ViPi and ATLEC.
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ATLEC is at WSIS 2012, Geneva, Switzerland, and recorded following videos that give a good impression of the work that is done on understanding and providing accessible education worldwide.
The first video features Jutta Treviranus (IDRC) on FLOE and Open Educational Resources at WSIS 2012.
The second video features Axel Leblois (Executive Director G3ict) on Lifelong Learning with Assistive Technologies at WSIS 2012.
These videos clearly illustrate the importance and relevance of the ATLEC project.
ATLEC will attend the “Interactive Technologies and Games: Education, Health and Disability 2012” conference at Nottingham Trent University, Nottingham, UK on 23rd and 24th October 2012. ATLEC will have a dedicated booth. We hope to welcome you there.
Visit the conference social media:
http://itag.gamecity.org/
http://www.facebook.com/iTAG.conf
http://twitter.com/#!/ITAG12
Call for papers:
The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being.
The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It introduces a wider audience to key findings and products from research and illustrates how practice feeds back into and informs research. The conference creates a forum for two-way communication between the academic and practitioner communities and particularly welcomes user led presentations and workshops.
The programme includes presentations of papers, workshops, and an exhibition space for demonstrations and posters. This event is held in partnership with GameCity – the World’s best-loved videogame festival (http://gamecity.org/) and delegates are welcome to attend all GameCity events including the opening drinks reception.
Scope:
As guidance to participants on scope of papers and activities we state that: ‘Education’ includes both compulsory and post-compulsory education; ‘Disability’ includes physical, sensory and cognitive impairment; and the impact of interactive technologies and games on health and well-being is also a focus of this conference. An emphasis is placed on practical applications and guides to where currently available training resources and tools can be found and used. A selection of papers will be published electronically in full, so presentations will be limited to 20 minutes for the key findings, including time for questions from the floor. It is hoped (as in previous years) that the best papers will be published in a special issue of a relevant academic journal.
Previous special issues have included:
- Journal of Assistive Technologies – Volume 3 issue 2 June 2009 (ITAG 2008 selected papers)
- Computers and Education – Volume 56, issue 1 (ITAG 2009 selected papers)
- International Journal of Games Based Learning – in press (ITAG 2010 selected papers)
- Journal of Assistive Technologies – Volume 6 issue 3 in development (ITAG 2011 selected papers)
Themes and topics:
The conference encourages multidisciplinary papers and examples of themes and topics include (but don’t let this restrict you):
Games Based Learning:
- Social and collaborative aspects of games (e.g., educational aspects of Massively Multiplayer Online Games)
- The efficacy of games based learning
- Self authored content and personalisation in games
- Learning theory, pedagogy and instructional design in games
- Motivational aspects of games
- Collaboration between Science and Art for more effective learning
- Games to promote the inclusion (e.g., for offenders and people with disabilities, motivation of female gamers)
Game related Technologies:
- Using contemporary games controllers to create new opportunities in health and rehabilitation applications (e.g., applications for Wii Fit, Kinect. Move).
- Brain control interfaces to games
- Pervasiveness and mobility of games
- Location based services
- Handheld learning in the classroom
Games for Health:
- Serious games for clinical assessment (e.g. after stroke)
- Serious games for rehabilitation and treatment (e.g. of phobias, ADHA, post-traumatic stress disorders, stroke)
- ‘Modding’ for health
- Art and music rehabilitation in 3D multisensory environments
- Games for children in hospital
- Games to increase physical activity in children
Accessibility and Design:
- Open source accessibility
- Participatory design
- Design for all
- Natural user interfaces
- The representation and promotion of gender equality in games
- Alternative input modalities to games for people with disabilities (e.g., brain, haptic and audio interfaces)
- Access to interactive technologies for elderly people
Web based technologies:
- Resources for interactive learning tools and environments, e.g. Flash, podcasts, simulations, mobile games, Web 2.0 tool etc.
- The Internet as a communication medium ( e.g. for people with Asperger Syndrome).
- Browser based games and linking into social media channels Submissions
Those wishing to present papers or hold a workshop should send abstracts, to a maximum of 500 words. For those hoping to exhibit or produce a poster, a 300-word abstract is required. The deadline for submissions is Friday1st June 2012 to be sent to: karen.krelle@ntu.ac.uk
Final copies of accepted papers are required by Friday 14th September 2012.
There is a conference fee of £150 for 2 days, and £80 for 1 day registration. This price includes your invitation to the Game City opening event, lunch, and morning and afternoon refreshments.
Accommodation and Travel Links: https://www.conferencebookings.co.uk/delegate/NCBITAGEHD2010
NottinghamCityTravel Link: http://www.nctx.co.uk/
Prizes Offered:
As in previous years prizes will be awarded!
- Best Paper Award: £250
- Best Student Paper award: £250
- Best Student Poster: £150.

UNESCO logo
The report summarizes the multi-stakeholder discussion organized at UNESCO Headquarters in Paris from 17 to 18 November 2011. The discussion focused on challenges of and practical solutions for promoting personalization through technology in the classrooms for students, particularly with learning difficulties and physical disabilities. The report includes a number of successful case studies – among them EU funded research project UMSIC (Usability of Music for Social Inclusion of Children) – and recommendations on how educators and students could use existing technological solutions in classrooms, and how UNESCO’s ICT Competences Framework for Teachers could be applied for teachers’ capacity building on issues related to the accessibility.
Making Mobile Phones and Services Accessible for Persons with Disabilities is a joint report of the International Telecommunication Union (ITU) and G3ict. Researched and Edited by the Center for Internet & Society, and was released in November 2011.
Mobile communications have become in less than two decades omnipresent in all countries, reaching out to the most isolated and underserved populations in developed and developing countries alike. In 2011more than 5.4 billion mobile phones are in use, almost one per human being on the planet.
In the midst of this telecommunication revolution, however, populations of senior citizens and persons living with disabilities have been left out due to accessibility factors: complex human interfaces difficult to understand and activate for persons with cognitive impairments or learning disabilities, lack of alternative communications for persons living with low vision, blind, hard of hearing or deaf, or, quite often handset ergonomics too difficult for persons with physical disabilities such as dexterity or mobility limitations.
This report contains references to the new legislative and regulatory framework set by the Convention on the Rights of Persons with Disabilities, an important resource for policy makers. It also covers practical elements required for a successful implementation of those programs and policies.
The aim of the study “Internal market for inclusive and assistive ICT, targeted market analysis and legislative aspects” was to examine the main barriers and opportunities today in the European Internal Market for assistive ICT and look at what could be gained from addressing these.
The study has assessed the different models existing in nine Member States for the provision of assistive ICT to people with a disability, analysed the demand- and supply side of the market and conducted a number of case studies. The study puts forward a number of scenarios, conclusions and recommendations for the achievement of the European Internal Market for assistive ICT that supports the digital inclusion of people with a disability.

